This whole site is one tall game world. You explore it as Vaugn, our ghost mascot — walking land to land instead of scrolling a page.
Five lands stack from the ground up: Forest, Castle, Studio, Space Station and Sky Temple.
The camera follows Vaugn automatically as you climb — no manual camera control needed.
When you reach a signpost it lights up and a floating E prompt appears — press E to open that section (About, Games, Team, Posts, Contact).
Don't want to walk? Portal straight to any land with one key:
The menu also has Settings for particles, text speed, reduced motion, and the day/night auto-cycle.
Top-right there's a clock — sun on top, moon on bottom. It slowly turns on its own, or click it to instantly flip between day and night.
The active face lights up — the DAY or NIGHT badge glows below the clock. The whole world shifts: sky colour, stars, lanterns, fireflies, glowing screens and more.
Try it once you're in the world. Settings → Auto day/night cycle lets you stop the clock turning on its own.
This whole site is one tall game world. You explore it as Vaugn, our ghost mascot — walking land to land instead of scrolling.
Five lands stack up: Forest, Castle, Studio, Space Station and Sky Temple.
Drag the joystick (bottom-left) to move Vaugn. Push up to climb into the next land. Push further from the centre to move faster and run.
When a signpost glows, tap E to open that section. The camera follows you automatically — no gestures needed.
Tap MAP (top-right) for the travel sheet, or use the shortcut buttons down the right edge:
The menu also has Settings for particles, text speed, reduced motion, and the day/night auto-cycle.
Top-right there's a clock — sun on top, moon on bottom. It turns slowly on its own, or tap it to instantly flip between day and night.
The DAY or NIGHT badge below the clock shows which mode is active. The whole world shifts: sky, stars, lanterns, fireflies, and glowing screens.
Give it a tap once you're exploring. Menu → Settings can stop the auto cycle.
E to Interact is a game studio that believes the web should feel like a place, not a page.
We started around a campfire idea: what if visiting a company site felt like loading a save file? Everything we build — games, tools, worlds — starts from that same question.
Founded by players. Built for players.
Press G anywhere in the world to travel back here.
Replace these with your real crew — see README.md.
Trailers, devlogs, screenshots and upcoming games — newest first. Press P anywhere in the world to travel back here.
You made it to the top of the world.
We read everything. Usually while something is compiling.